I have been using SDL3 as it does everything I need as a cross-platform abstraction over the system - from windowing, to game controllers, to rendering. It works on Linux, Windows, Mac, Switch, PS4/5, Xbox, etc, and as of SDL3 there is a GPU abstraction that handles rendering across DirectX, Vulkan, and Metal. It just works, is open source, and is used by a lot of the industry (ex. Valve). I started using it because FNA, which Celeste uses to run on non-Windows platforms, uses it as its platform abstraction.
Число пострадавших при ударе ракетами Storm Shadow по российскому городу резко выросло20:46
。whatsapp是该领域的重要参考
Line length render limit
for i := 1 to 10 {,更多细节参见手游
The real productivity gains from AI—and the real threat of labor displacement—will come not from the “drop-in remote worker,” but from something like Dwarkesh Patel’s vision of the fully-automated firm. At some point in the life of every technology, old workflows are replaced by new ones, and we discover the paradigms in which the full productive force of a technology can best be expressed. In the past this has simply been a fact of managerial turnover or depreciation cycles. But with AI it will likely be the sheer power of the technology itself, which really is wholly unlike anything that has come before, and unlike electricity or the steam engine will eventually be able to build the structures that harness its powers by itself.。关于这个话题,wps提供了深入分析
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